Dev Log History
Studying Unity Shader Graph from ground up to make it happen.
[DevLog 049] 3 Match Puzzle Special Charm Effects
(Created Dec 26th, by Yonghwy Kim)
It's been a couple of weeks that Yonghwy has been learning shader effects on Unity. Just as we needed it to make the special magic charms implode and explode during the 3 Match Puzzle scene.
All our special magic charms concept was designed after the four elementals(Water, Fire, Earth, Air)
It took vast amount of time to do research and learn the core mechanics in working with shader graphs which is something we have never done before.
#RoccosIsland #DevLog #Gamedev #indiedev #preproduction #dailysketch #Adventure #game #SteamAutumnFestival
Rail animation using shader graph
Portal animation using shader graph